Two-site structure disqualifiers — East Tennessee smart farm package¶
Purpose¶
List enterprise and operating patterns that are structurally poor fits for SITE_HOME (~5 ac) + SITE_FARM (~120 ac) with COMMUTE_ONE_WAY ≈ 35 min—without softening that split. Use this as a hard filter before debate, CAPEX, or “we’ll figure it out in the truck.”
Consumes: Two-site operating model — 5 ac / 120 ac, Trip batching and site visit policy, Enterprise unit economics.
Feeds: Enterprise options analysis, Recommended enterprise strategy, Execution gates — financial thresholds.
Definitions¶
| Term | Meaning |
|---|---|
| Baseline labor | Family + agreed hired pattern in the business plan—not “hero mode” |
| Resident | A person living at or adjacent to SITE_FARM as part of the plan—not assumed unless documented |
| Junk trip | Visit without prior work order and without open Tier-1 condition (trip policy) |
Category A — Enterprise patterns (structural misfits)¶
Unless remediated by resident labor, full-time crew, or a fundamentally different commute geometry, treat as disqualified for primary reliance.
| ID | Pattern | Why it breaks |
|---|---|---|
| DQ-E1 | Daily harvest / daily pack-and-ship vegetables or perishables at SITE_FARM |
T3 touch class—35 min makes daily presence default; R_SPLIT explodes |
| DQ-E2 | Dairy-style or frequent milking / collection rhythm without parlor at SITE_HOME |
Same—time-locked visits |
| DQ-E3 | Intensive small ruminants as primary with high handling + predation pressure and no resident coverage | More trips than beef baseline; see enterprise options Path B drag |
| DQ-E4 | Mechanical hay as primary income on this acreage without sleep-near-field or crew in weather windows | Peak weeks collide with commute—structural |
| DQ-E5 | Agritourism / events primary with guest expectations across both sites without staff | Presence + logistics tax; see Agritourism dual-site only as alternate explicit scenario |
| DQ-E6 | Orchard / perennial primary when near-term salary replacement is required | Years to revenue—bridge must be explicit, not hope |
| DQ-E7 | “We’ll do a bit of everything” with no 80% primary enterprise | Complexity + trips—Vision scope creep |
Remediation (only if honest)
| ID | Remediation | Still subject to |
|---|---|---|
| R-E1 | Resident manager or full-time employee at SITE_FARM |
Labor economics + MVCM |
| R-E2 | Lease/custom or tenant operation on acres that cannot be served by batching | Contract quality + field checks still bounded |
| R-E3 | Change geometry (move home, buy adjacent, shorten commute)—rare | Full capital + life decision |
Category B — Operating patterns (self-disqualifying behaviors)¶
| ID | Pattern | Why it breaks |
|---|---|---|
| DQ-O1 | Ad-hoc trips “to check” when telemetry could answer | Junk trips → margin + morale |
| DQ-O2 | No work-order discipline (nothing written before wheels roll) | Cannot measure H_VISIT, R_SPLIT, or improvement |
| DQ-O3 | Alert-driven lifestyle (constant pings) without triage SOP and H_TRIAGE cap | Enterprise unit economics—telemetry becomes second job |
| DQ-O4 | Splitting “brain” across two competing systems of record | Duplication trips + errors |
| DQ-O5 | Equipment that forces solo field work during off-farm job hours every week | Unsustainable—either batch, hire, or defer |
Category C — Telemetry / “smart” traps¶
| ID | Pattern | Why it breaks |
|---|---|---|
| DQ-T1 | Cameras / maps without named assets + runbooks | Triage hell—Instrumentation ROI |
| DQ-T2 | Sensors on non-critical loads before water / power / gate truth | OPEX + attention for no trip reduction |
| DQ-T3 | Homelab complexity that increases H_TRIAGE above policy cap | Fails financial + labor gates |
How to use this page (decision drill)¶
- Name candidate enterprise → assign touch tier (T0–T3) per
two-site operating model. - Check Category A — if hit, stop or remediate with written structural change.
- Compute
Δ_OPEX_SPLIT+R_SPLITwhen numbers exist—SPLIT-1 fail → no scale debt (CAPEX/OPEX sequencing). - Review Category B quarterly—behaviors are early warning before P&L shows damage.